Re: Msg 2773 (character framework)

From: jmhcustomart <jmhcustomart_at_yahoo.com>
Date: Sun, 30 Dec 2001 12:49:21 -0000

--- In SkunkworksAMA_at_y..., "cgregory430" <cgregory430_at_y...> wrote:
>
> How do you initially lay down the framework of your characters? To
be
> more specific, most artists draw sort of a simple skeletal system
to
> define the proportions; how do you? Is there a specific unit you
use
> to define the height, width, or other proportions of the characters
> (such as so many heads high or etc) or do you so freehand?
>
> Caleb (curious; possibly starting to sound like Barbara Walters)

  I used to actually draw the entire skeletal system, then layer the
organs and muscles and skin, in order to construct a character. That
method, however, was very time-consuming. I then went to drawing the
basic shapes for the various body regions, and then filling them in.
All I do now, though, is just what was drawn in the "How To Draw
Onyx" comic. A circle for the head, two lines (vertical and
horizontal) to discern the center of the sphere, then I draw the
nose. A quick line beneath the head gives a general idea of the
body's position or flow. A short dash for the shoulder tilt and hip
tilt, and then everything else is drawn directly in without using any
preliminary shapes.
  So I guess it's freehand now. I no longer have to use size charts
or anything like that. I just kinda "know" how big a character
should be in relation to his/her surroundings. Good question, man.

--JMH
Received on Sun Dec 30 2001 - 04:49:22 CST

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