Re: [SkunkworksAMA] Re: New file uploaded to SkunkworksAMA

From: Scrapper Black Dragon <scrapperbd_at_yahoo.com>
Date: Wed, 19 Mar 2003 21:51:20 -0800 (PST)

--- nehumanuscrede <nehumanuscrede_at_yahoo.com> wrote:
> I have an explanation or a response for everything :)
I have an answer for everything. Not necessarily the right
answer, but an answer. :-)
 
> --- In SkunkworksAMA_at_yahoogroups.com, Scrapper Black
> Had some
> home improvement projects to do ( do they EVER go away? )
I hope so. My budget seems to suffer every time I
undertake another one!

> highlights for now. I'm debating a slight scale texture
> for the skin texture map
I'd agree with this for the 'general' image.

> What seemed perfect to you the night
> before, becomes a glaring error the next day. Odd how
> that works. . . :)
Sleep deprivation can make all sorts of things seem
appealing. Like a beer advert here in Australia says "At
4AM, even bean bags have sex appeal..."

> I agree here. It is a tad bit thick at it's base.
> Noticed this upon
> creating the hole in her shorts for it. Will taper it
> down a bit.
Tail narrowing is a good thing, along with the slits in the
shorts. Show us some leg, Des! Suggest maybe removing the
'sleeve' from around her tail?

> I will deal with
> those when I start the hands / claws part of this.
As you had said in a follow up mail that I hadn't read till
after I'd posted... >_<

> > Definition / flat sides to the knees...
> Yep. This will be done when I modify the mesh for the
> neck area as well. ( Pushing it in around the neck front
>and clavicle areas )
I had thought this area not quite right, but though it may
have been perspective or me being picky. I couldn't
describe what I thought to be incorrect, so I didn't
mention it.

> This is done with a type of weight mapping I'm not
> familiar with in
> XSI, so it will take some experimentation on my part.
Test and see. We'll be here to give feedback. :-)

> The feet need to be reworked completely. I like the way
> the feet are
> done in Des's rendering of herself ( the toony version )
> but will have to see what I can do with them.
I like JMH's feet with the mega claws. Big curvy claws
work for me. :->

> In changing the lower jaw, I will need to rework the
> upper as well to
> match. Jim's styles vary just slightly on Des. Some of
> them ( my
> favorite being the yellow / striped version ) the jaw is
> squarish, where in others it's slightly more pointed...
> and / or Jim's color scheme ( stripes ) for
> the final skin maps though.
The DesYellow pic is definitely a hot-shot of Des. NO
question there! Can't hate fit-female-forms! The squarer
jaw appears stronger, though the model sheet (I mistyped
sheep there!) does have a smalled and rounder jaw. Test
and see...

> Few things bother me these days. War, traffic, and the
> wonder of getting laid off at any moment is about it.
Can sympathise with the second two, though hopefully the
war will be brief and everyone will go home prior massive
personell and enviromental casualties. Our Prime Minister
sent in troops even though 95% of the Australian public was
against it.
 
> > Scrapper, Black Dragon, who'd love to see "Des Desktop
> > Assistant for Windows". Stuff that bloody paper clip!
(using the voice command funcitons) "Des, copy that file.
No, not show us your smile! Dah!!!"

Scrapper, Black Dragon, starting to understand the stress thing...

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Received on Wed Mar 19 2003 - 21:51:21 CST

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