Anyone made any Unreal based skins from the pics of James' artwork? They have a lot of what is needed,
eyes, frontal face of atleast 40%, ear, claws, feet, and leg textures.
Unreal is the best one to present the characters because the physics and animation system is more solid
than Quake or PowerVR. Those two just don't cut it, the controls are bad.
Received on Mon Aug 04 2003 - 00:41:38 CDT