Why not make an Unreal-engine based movie? Unreal has a pretty good
physics suite. Unreal is used for Undying, Klingon Honor Guard, ST DS9:
The Fallen, the Wheel of Time, the Harry Potter movie games across all
platforms except the Game Boy Advance, and The LOST game for the PS2.
You can scan the face, body art in and wrap them in a dual wireframe
for "bones," skin, and clothes.
You can synch the lip motion with an audio track and it'd be just as
good...
"Andrew Priest" <apriest_at_netidea.com> wrote on 8/7/2003 6:00 PM:
>>I think it's more the case that it's inherently more difficult to
>>make an
>alien character realistic. Turning humans into vulcans and klingons
>and even ALIENs is much, much simpler and >cheaper. A vulcan probably
>costs ~$1000 per day of shooting. Animating a CGI character (in say
>Dinotopia) probably costs at least that a *second*. I've no idea what
>anamatronics like in
>>Farscape and The Ninja Turtle movies cost but I doubt it's better.
>
Received on Thu Aug 07 2003 - 18:13:56 CDT