Uploaded samples to give an idea for Quake/Unreal characters...

From: <pbskidvid_at_earthlink.net>
Date: Thu, 16 Oct 2003 19:38:15 -0700

I uploaded the skin art for the Quake 3 mod "Cleanerwolf" It is an anthro wolf you can play in Quake 3...

I uploaded it to give an idea what you can do, you can doodle the art into the body parts.

I was thinking of the skunk girls and Des when I saw this one, it would be cool to frag others as those
skunks and Des, too...

I found the mod in a link in MappersfurrieWarehouse group Links.

The MappersfurrieWarehouse has a ton of 3D anthro pix.

http://groups.yahoo.com/group/SkunkworksAMA/files/Other/Unreal%20Character%20Mods/Cleanerwolf
%20rips/

Only had room for Keeno's body and head and Magnus's body. These pics can show you what to expect
in this type of skin pattern. You should come up with a skin pattern, line it out in pencil then color it in. This
might be tricky since you aren't inking anything. It would be good to use celloplastic or transparency
tracing paper Ink the layer below, then color over it No need to be neat around the edges of the
swatches. That can be cleaned up by the Quake/Unreal engine in the finished product.
Received on Thu Oct 16 2003 - 20:12:45 CDT

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