Re: Questions about the Corsar comic

From: Rob <junkyboot_at_yahoo.com>
Date: Sat, 12 Feb 2005 23:26:46 -0000

yes http://sourceforge.net/projects/gls-fps-3d would be a great
program to use and a lot of the bigger CO's like SOE use it. but
there are easer programs out there that are not Prototypes and are a
lot more stable. I use a few my self when fixing, testing and
playing games.
junkyboot_at_yahoo.com

--- In SkunkworksAMA_at_yahoogroups.com, Stefan Mazzara
<capthavoc123_at_y...> wrote:
> An FPS 3D is a three-dimensional shooting game played from the
first person perspective (FPS=First Person Shooter).
>
> -Capt. Havoc
>
> claw815_at_a... wrote:
> In a message dated 2/10/2005 8:49:02 PM Central Standard Time,
a_change_of_plans_at_y... writes:
>
> --- In SkunkworksAMA_at_yahoogroups.com, Daniel Westinghouse
> <shipyard_bilge_rat_at_y...> wrote:
> >
> >Would Corsair be a good platform for a FPS 3D adventure game
using
> the
> >Quake II engine? Comic sequences can be scripted in, as long as
> it's
> >not too toony.
>
> Beats me. I don't even know what the hell a FPS 3D game is. Or
> Quake II, for that matter. As you can probably tell, my computer
> time is fairly sparse. ;)
>
> --JMH
>
>
> Yeah... I spend a lot of time on the computer and playing games
and even I don't know what FPS 3D is... I know what Quake II is, but
I never played it.
>
> Right now I'm just busy with Diablo, Diablo 2, WarCraft, WarCraft
2, and a few SimCity games.
>
> -Claw MacKain, lone half-god lion bounty hunter =^_^=
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Received on Sun Feb 13 2005 - 17:39:24 CST

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