Mike Vivian <amazon_cat_man_at_yahoo.com> wrote on 5/18/05 10:47 AM:
>LOL! That is funny! Thanks for sharing!
>
>SkunkworksAMA_at_yahoogroups.com wrote:
>Hello,
>
>This email message is a notification to let you know that
>a file has been uploaded to the Files area of the SkunkworksAMA
>group.
>
> File : /Fan Art/Save Us Jim edit.JPG
> Uploaded by : dopr5 <spudugly_at_aol.com>
> Description : Unfortunatly this is all I have to offer at the moment. It would take me quite a
while to list the many mistakes I made, but as Natasha mentions, it's a
quick work by a talentless fan-boy. Enjoy. Better pics are forthcoming.
>
You did good. I wish I could post what we have, but the 3D engine being used doesn't have all what
it needs to do the job. We don't want it to come off looking like
"Madagascar" -those characters look like they were pulled out of a Quake II Playstation I mod,
with a few features enhanced. Ugly as heck. It's got to be smoother,
and furrier. We don't have the big budget to make a Unreal, Quake III, or even a Lithtech Jupiter
game, so we're cooking up our own engine. After that, we try to
get it licensed to do a public beta. I couldn't finish the throw-out story due to the current
research session on bots, the computer-controlled players. When that gets
finished, the non-canon Of Skunks and Dragons Part II will be put out.
I just worked with the new Part II story for about 10 minutes. I don't know... I want to know if
Val is pushy with her set dressing designs. Set dressing for modeling is
just about the same thing as interior decoration, just more temporary in use, and can allow for a
bit of tackiness.
Received on Thu May 19 2005 - 15:36:29 CDT