Re: [SkunkworksAMA] Re: rookie artist need muzzles adv

From: Damon gearlock <damon.gearlock_at_gmail.com>
Date: Tue, 20 May 2008 15:15:24 -0400


I'd concur with Chris on this... and I would just suggest to practice,
focusing on studies of the parts you are challenged by. Don't try to do a
finished character every time. Fill a sketchbook with muzzle studies...
various species from various references. Fill a page with sketches, of

random animal muzzles, then another, and another. Repetition is how we
learn. Make notes alongside, detailing what makes a particular snout
distinguishable from others. Also break those distinguishable features down
into basic shapes and lines/contours. It also helps to study bone structure
and muscle placement... the fundamentals that contribute to the overall
shape you see on an animal... If you look at drawing anatomy books, they
usually point this out... same applies for animals and anthropomorphic
creatures.

The part I can't stress enough is to just sit down and draw muzzles. Fill a
sketchbook. Draw them until you are tired of drawing them, then draw some
more. once you feel more confident, do the same with the other parts...
muscles, hands, feet, eyes, joints, naughty bits, etc. Practice drawing the

pieces, and practice them as a whole. This will also help you understand
how the anatomy works. You will notice a pectoral changing shape with a
raised arm, the change in the line of the bottom jaw when the mouth is open
for a yell, the way a forearm's shape changes when different muscles flex
and relax.

So yea... Draw, draw, draw.... alot!
_g


On Tue, May 20, 2008 at 2:13 PM, Chris Sawyer <fz1rider_at_gmail.com> wrote:

> "You have to be fairly well developed in your skill set to
> reference from photographs (and know what you are drawing
> if working from your head!), "
>
> I don't agree that you need "developed skill" to tackle drawing
> realistic animals.
>
> If you want to draw something, GO FOR IT!
>
> Don't wait for better skill before you try and draw difficult things.
> That's how you get good!
>
> It may not look good, but you will be working your way to making good
> stuff. I would suggest dreawing from realism first, you will develop a
> much stronger grasp of artwork, and will give you a great style later
> on.
>
> -Chris
>
> On 5/18/08, sam farrell <krad_kankuro5_at_yahoo.com<krad_kankuro5%40yahoo.com>>
> wrote:
> >
> >
> > --- On Sun, 5/18/08, rubaiyat58 <rubaiyat58_at_yahoo.com.br<rubaiyat58%40yahoo.com.br>>
> wrote:
> >
> > From: rubaiyat58 <rubaiyat58_at_yahoo.com.br <rubaiyat58%40yahoo.com.br>>
> > Subject: [SkunkworksAMA] Re: rookie artist need muzzles adv
> > To: SkunkworksAMA_at_yahoogroups.com <SkunkworksAMA%40yahoogroups.com>
> > Date: Sunday, May 18, 2008, 8:57 PM
> >
> >
> >
> >
> >
> >
> > --- In SkunkworksAMA_at_ yahoogroups. com, "shadowfox5677"
> > <shadowfox5677_at_ ...> wrote:
> >>
> >> ya! Hi im the new guy and an artist for about 6 years...and i
> >> startting to see i draw my muzzle for dogs,cats and dragons the same
> >> way. i need a lil help i wanna do the right detils for
> >> cats,tigers, lizrird,and fox,dog,,,and al those other furs..if you
> > need
> >> to see exsamles here ((http://shafox768. deviantart. com/)) that my
> > ontly
> >> thing i have with my art on ?? its a mixer of both my new art and
> > old
> >> but wanna get my muzzles to look like really fox and wolf...any
> >> indea's??
> >> any one?
> >>
> > Your pics are great,dude!
> > Brat Bat,a Brazilian furry fan
> >
> > ya awsome
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
>
>
Received on Tue May 20 2008 - 16:32:28 CDT

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