Re: [SkunkworksAMA] Re: from pen to paint

From: Scrapper Black Dragon <scrapperbd_at_yahoo.com>
Date: Sun, 25 Oct 2009 17:33:12 -0700 (PDT)

Some very good advice, Inkwell! I think I learnt a bit from that too. Not something I've really considered doing as it appears to be quite a bit of work. With writing, the ideas are 'just there'; I build a story outline, then fill in the gaps!

As an aside, I think writing is more erotic for the artist than drawing (or painting, etcetera), for although the finished product may be hot and the initial idea you come up with may be exciting, once you start putting the brain into 'drawing mode', I find I am thinking about techniques (where a line will go, how a surface will blend or fade, etceteras), not what it is you are drawing. With writing, I find I tend to 'live' the scene and describe what I am seeing, sort of 'savouring' each moment with each sentence to have a full-motion scene with interaction as opposed to a 'snap-shot'. Having said this, good pictures, although a 'snap-shot', should still contain all the elements to suggest the story, hence having a good idea to start with. And that can take some serious skill (which I somewhat lack).

You can gain experience and skill, but where the real talent helps is being able to have a feel for what will work, especially if you are drawing something you've never done before. Once you've seen a 'similar object' and drawn it once, you can extrapolate to how to draw 'this' object and make it look good. But how do you go if you don't really have a reference, or composing something that is only an idea? AND make it look awesome. That is where the 'font of ideas' and talent comes in.

Scrapper, Black Dragon, showing that writing can indeed be self-gratifying.
:-p

--- On Fri, 23/10/09, Inkwell <inkwell_01_at_yahoo.com> wrote:

As you write think visually.

Learn how artist create comic panels; write
the story toward that process. Learn drawing/
film terminology. Good writers know just as much
as good artist - they just don't do the actual
drawing - (unless you are going to do both tasks.)

Decide how much freedom you want to give the
artist in rendering your script. (The better the
relationship between writer and artist - the better
the end product. Plus the project gets done.)

Learn as many ways to write scripts:  There is no
right or wrong way to produce a script - (unless
the studio/company has a set method/policy;
ie, Marvel.) [Catch-22]

Here's a general script outline you can follow
to get started:
------------ --------- --------- --------- --------- --------- -------
Page number

        Panel number

            Description of Panel content and action
            1) Character 1 speaking: Let's sneak up on Des.
            2) Character 2 speaking: Naw, let's get a pizza.
            3) Character 3 speaking: Pizza first, then Des.
            
------------ --------- --------- --------- --------- --------- -------
Description means describing what is going on in the
panel: Time, place, plot, character action, key foreground
props, key background props, names of characters
involved, etc. The artist uses this information to draw
the panel. You can leave notes to the artist as well;
anything that will help the artist render what you are
writing about.

[What a writer needs to learn in the description section
is what to put in, and just as important, what to leave out;
ie, mentioning every camera angle.]



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Received on Sun Oct 25 2009 - 17:33:25 CDT

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