Re: New file uploaded to SkunkworksAMA

From: Inkwell <inkwell_01_at_yahoo.com>
Date: Tue, 18 May 2010 09:05:56 -0000

Good image work for 1-1/2 hours - even with the
"Cheapo" coloring. I like the torso.

All done in one sitting?

[Ok... a few wee observations that hopefully helps.]

The leg stance is unbalanced/awkward. The
"pit-of-the-neck" location in relation to the feet
is good - down between the legs; the problem is
the relationship between feet, legs, and hip supporting
the upper body's weight for balance. The feet are
too inline with one another for the way the legs are
positioned with a right leaning torso.


The right leg is too stiff to help in balance because it's
busy holding the torso's weight. The left leg is busy
balancing the torso. This will cause the character to
wobble fore and back - (although the right arm is trying
to help in balancing the torso).

Try the stance in real life with full human feet on ground;
then with the balls of the feet as in what a furry character
would do. (It's fun!)

Also, with this leg stance there is no push off point for the
character to "go-into-action" because the right leg is
being pressed down on by the torso's weight while the
left leg is busy balancing the torso, plus, the left leg is
in front of the right leg.

[However, For an action pose it's pretty good, ie, the
character is standing there for a photo-shoot. Bubblegum
card anyone?]

Hip note for the group: The hip looks like it's drawn
incorrectly, but it's not. The belt around the waist tilts
down, making it look like the left hip is higher than the
right hip, which would mean that the left leg is supporting
the character's weight - not the right leg. Actually, it's the
right hip which is higher than the left, ya just can't see
it with the left arm in the way.

Shirt wrinkle lines: The two longer lines across the chest
are too flat, ie, straight. An opportunity is been missed to
show the curve of the breasts - hence a 3D effect gets
reduced to 2D. The shirt has a nice wrinkle line (bottom
left side where shirt would button), but then a long straight
flat line is placed across it (second line from the first top
long line). The straight line flattens out the fold in the shirt.
All lines are additive to the structure of a character; always
push a line to do more work for the character - especially
in illustrations. Animators can, [and do], get away without
pushing a line to do more work because audiences cannot
study the images they are viewing on the big screen.
[Well...Dvd's can screw this up.]

Hope this was helpful to some degree. It's still a darn
good sketch for a few hours of work; nice line work and
shading.

Btw - If the character's right leg is bend a bit, character
has more balance.

[Inkwell who is up late cause he doesn't have to go
to the office until noon...yeaaaa.] : D
Received on Tue May 18 2010 - 02:11:26 CDT

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