Re: Fan artwork (you are warned.)

From: Bryan Olds <blackwolf_78_at_yahoo.com>
Date: Sat, 20 Aug 2005 08:43:53 -0000

--- In SkunkworksAMA_at_yahoogroups.com, Scrapper Black Dragon
<scrapperbd_at_y...> wrote:
> Why is it that a new, brand name PC needs several hours of
> setting up and configuring, updates and correction before
> it is deemed 'safe to use'? That word beginning with M, I
> suspect... At least I get a little net time while I'm
> waiting (setting up for someone else!).
>
> --- Bryan Olds <blackwolf_78_at_y...> wrote:
> > Well here's my attempt at Onika a bit
> > simple, but i hope you enjoy it and yes it was free hand.
>
> Great to see some new contributors! Good 'model sheet' of
> Onika. Your line work appears reasonable for sketch art,
> though you have a few structure errors in regard to if you
> look at her right buttock in the profile view, it sticks
> backwards in correspondence with the leg, but her back does
> not flow between her buttock and shoulder (easy fix) - like
> it is missing part of the back of the pelvis.
>
> > The anatomy is off and the perspective lacks something to
> > be desired,
> > but thats art never good enough and always a work in
> > progress.
> Hands and physiology generally looks good, though I'd
> suggest her left foot (viewer's right) outer curve doesn't
> suggest the mass of the foot properly and the inner of her
> right foot could use a bit more curve to represent the
> arch. Feet and hands are hard, so you've done pretty darn
> well!
>
> Personal preference (and probably a bit more realistic) is
> to not define the pubic mound as sharply. Shortening the
> lines so they don't extend as far upwards softens the shape
> so it looks less like an appendage.
>
> Something to keep in mind - with me, I tend to write more
> if I am picking up small mistakes, meaning the picture as a
> whole is pretty good, so a long review from me should be
> seen as a 'backhanded compliment', if you will, as opposed
> to a slap down. Overall, I'd have to say 'good work'!
> Looking forward to seeing future submissions by your paw.
>
> I suppose, if I get my act together, I should do some
> practice with the digital colouring techniques Tokes taught
> me the other day. Your pic of Onika looks like a good
> target. I'll have a go at David's recent pics too.
> That'll keep me busy (busier...)!
>
> > Right now my hand hurts and it's 6:06am :P.
> Damn, you started the day early for that sort of thing! :-P
> Though not entirely uncommon on this group I suspect! >_<
> In JMH's case, it often his 'balls giving him trouble -
> eyeballs that is!
>
> > Feel free to comment and enjoy :)
> Oh don't worry, I'll put my 2c worth in! :-D
>
> Scrapper, Black Dragon, if you have to work the weekend to
> make ends meet, then try get a little net time while you're
> doing it!
>
             /\_/\ ?
  My reply < o O >
              \_/
               
Well for the backhanded compliment I'm not going to worry any
compliments whither constructive or destructive help. Art classes
and a teacher with a weird sense of humor help one toughens up for
the harder hits in life. As for the anatomy I am still a work in
progress.

In art we are taught to start with a wire frame and build from it,
however I only build partial frames. I let my eyes judge what looks
right, (even if it's not physically possible) most of the time my
figures are falling over or well body parts have this amazing
ability to disappear. I will agree hands and feet are a pain, hand
for me are the devil the feet and legs I do fine on why though no
idea maybe I'm a leg man ha-ha.
 
I know the chest needs work the shoulder are a bit long or are
female's shoulders and hip the same length. I know from shoulder
to
shoulder is 2 head lengths, but is a females pelvis 2 ½ length
long?

The muscle structure is still a battle the nuances of it are still a
mystery and looking in a mirror at ones own anatomy varies so random
guesses abound with me. Trying to mix a little toon with realism is
interesting, but realism grasps my hand to much. Though I lack any
shading, depth, and stability in my interpretative renditions it is
therapeutic to draw just to see what I can accomplish. At times
I'm
amazed and other I see more failures so art is a battle of a sore
hand, mind games, and then the character starts talking to you and
well depending on their mood is how fast you finish.(Joke pun or
comment goes here :P )




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Received on Sat Aug 20 2005 - 09:11:34 CDT

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